Pick your gear
Pick a sweeping club, a forward-firing revolver or a beehive. Each weapon gets its own upgrades.
3D survivors-like roguelite · pre-alpha
You are a banana, and the jungle is full of monkeys. Your attacks fire on their own. Your job is to keep moving, pick the right upgrades and stay peeled long enough to meet the King.
Windows · Linux · macOS (experimental)
Pick a sweeping club, a forward-firing revolver or a beehive. Each weapon gets its own upgrades.
Different monkeys want different things from you, and none of them are nice. Keep moving or get bonked.
Survive long enough and King Kong comes down from the cliffs. That is where the run is decided.
Community leaderboard
Built in the open
Banana Bonk is made solo in Godot, natively on Linux, and shipped to friends as early playtest builds. Things will change — monkeys included.
In this playtest: a procedural island, refreshed RPG HUD and level-up cards, cliff-aware camera, and Kong/raft markers. Chest charms, camp unlocks and the day cycle return.
Free · pre-alpha · no account, no launcher
Peeling the download links…
Extract the whole archive: game, libraries and a short guide are inside. Files live on GitHub Releases. For the suspicious banana: SHA256 checksums · Release history
WASD move · mouse orbit · wheel zoom · Space jump · Shift roll. Attacks are automatic. R reloads, 1–3 pick upgrades. Standing still is a monkey’s favourite snack.
Publish your score from the result screen. For feedback, send the build number, your weapon, a screenshot and the run CSV. Rage is also feedback.
%APPDATA%\Godot\app_userdata\banana-megabonk-feel\~/.local/share/godot/app_userdata/banana-megabonk-feel/~/Library/Application Support/Godot/app_userdata/banana-megabonk-feel/Look for run_*.csv. Publishing a score is optional and does not send the CSV.