Banana Bonk

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3D survivors-like roguelite · pre-alpha

Small banana.
Big trouble.

You are a banana, and the jungle is full of monkeys. Your attacks fire on their own. Your job is to keep moving, pick the right upgrades and stay peeled long enough to meet the King.

Join the playtest ↓

Windows · Linux · macOS (experimental)

The banana hero, a gorilla and a monkey on a sunny forest path, captured in the game
Actual game capture · the meadow

What you do in a run

Pick your gear

Pick a sweeping club, a forward-firing revolver or a beehive. Each weapon gets its own upgrades.

Outlast the swarm

Different monkeys want different things from you, and none of them are nice. Keep moving or get bonked.

Bonk the King

Survive long enough and King Kong comes down from the cliffs. That is where the run is decided.

Community leaderboard

Top bonkers

  1. Loading runs…
See the full leaderboard →

Built in the open

One developer.
A lot of bananas.

Banana Bonk is made solo in Godot, natively on Linux, and shipped to friends as early playtest builds. Things will change — monkeys included.

In this playtest: a procedural island, refreshed RPG HUD and level-up cards, cliff-aware camera, and Kong/raft markers. Chest charms, camp unlocks and the day cycle return.

Free · pre-alpha · no account, no launcher

Your next run starts here.

Loading release…

Peeling the download links…

Extract the whole archive: game, libraries and a short guide are inside. Files live on GitHub Releases. For the suspicious banana: SHA256 checksums · Release history

Controls

WASD move · mouse orbit · wheel zoom · Space jump · Shift roll. Attacks are automatic. R reloads, 1–3 pick upgrades. Standing still is a monkey’s favourite snack.

Snitch on bugs

Publish your score from the result screen. For feedback, send the build number, your weapon, a screenshot and the run CSV. Rage is also feedback.

Where is my run CSV?
Windows
%APPDATA%\Godot\app_userdata\banana-megabonk-feel\
Linux
~/.local/share/godot/app_userdata/banana-megabonk-feel/
macOS
~/Library/Application Support/Godot/app_userdata/banana-megabonk-feel/

Look for run_*.csv. Publishing a score is optional and does not send the CSV.